| 750 Pts - Daemonhunters - Unnamed |
| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| HQ: Inquisitor Lord (7#, 208 Pts) | ||||||||||||
| Inquisitor Lord | 1 | HQ | 4/5 | 4/5 | 3 | 3 | 3 | 4 | 3 | 10 | 3+ | 208 |
| Psyker; Iron Will; Independent Character (unless leading a retinue). An Inquisitor Lord must be accompanied by a retinue of 3-12 Henchmen.; Word of the Emperor; Psycannon; Auspex | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [45] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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| Gun Servitor | 1 | [35] | ||||||||||
| Frag Grenades; Krak Grenades; Plasma Cannon (x1); Targeter | ||||||||||||
| Plasma Cannon | 1 | 36" Range; S7; AP2; Heavy1; Blast; Gets hot! | [0] | |||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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| Gun Servitor | 1 | [15] | ||||||||||
| Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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| Gun Servitor | 1 | [15] | ||||||||||
| Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter | ||||||||||||
| Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
| If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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| Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
| If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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| Mystic | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [6] |
| If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon | ||||||||||||
| Elite: Inquisitor (7#, 183 Pts) | ||||||||||||
| Inquisitor | 1 | Elite | 4/5 | 4/5 | 3 | 3 | 2 | 4 | 2 | 8 | 4+ | 183 |
| Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Word of the Emperor; Psycannon; Auspex | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [45] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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| Gun Servitor | 1 | [35] | ||||||||||
| Frag Grenades; Krak Grenades; Plasma Cannon (x1); Targeter | ||||||||||||
| Plasma Cannon | 1 | 36" Range; S7; AP2; Heavy1; Blast; Gets hot! | [0] | |||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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| Gun Servitor | 1 | [15] | ||||||||||
| Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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| Gun Servitor | 1 | [15] | ||||||||||
| Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter | ||||||||||||
| Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
| If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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| Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
| If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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| Mystic | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [6] |
| If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon | ||||||||||||
| Troops: Inquisitorial Stormtroopers (10#, 131 Pts) | ||||||||||||
| Inquisitorial Stormtroopers | 9 | Troops | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | 131 |
| Frag Grenades; Hellgun (x7); Plasmagun (x2); Targeter | ||||||||||||
| Veteran Stormtrooper | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 | 4+ | [21] |
| Frag Grenade (Squad); Close combat weapon (x1); Bolter | ||||||||||||
| Troops: Grey Knights (8#, 228 Pts) | ||||||||||||
| Grey Knights | 7 | Troops | 5 | 4 | 4/6 | 4 | 1 | 4 | 1/2 | 8 | 3+ | 228 |
| Grey Knight special rules; Nemesis and Storm bolter (x7); True Grit | ||||||||||||
| Grey Knight Justicar | 1 | - | 5 | 4 | 4/6 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [53] |
| Grey Knight special rules; Frag Grenades; Nemesis Force Weapon; Storm Bolter; True Grit Hero; Auspex | ||||||||||||
| Total Cost: | 750 | |||||||||||
| Option Footnotes | |
| Psychic Powers | |
| Word of the Emperor | Use at the beginning of the enemy Assault phase. Enemy units attempting to charge the user or his unit must pass a Ld test. If they fail they may not assasult at all that turn. See C:WH, pg. 14. |
| Skills | |
| True Grit | See C:DH, pg. 8. |
| True Grit Hero | See C:DH, pg. 8. |
| Wargear | |
| Auspex | If an enemy unit with the Infiltrate special rule sets up within 4D6" of a model with an auspex, then that model is allowed to take a "free" shot at them (or sound the alarm if sentries are being used). If the model is part of a unit then the whole unit may shoot. These shots are taken before the battle begins and may cause the infiltrators to fall back. Otherwise, the normal shooting rules apply. See C:WH, pg. 20, C:DH, pg 16, OR Wargear, pg. 38. |
| Targeter | Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61. |
| Weapons | |
| Bolter | 24" Range; S4; AP5; Rapid Fire. |
| Close Combat Weapon | If used with another close combat weapon, +1 attack in close combat. |
| Frag Grenade (Squad) | Fight simultaneously with troops in cover (p39 WH40K) |
| Frag Grenades | Fight simultaneously with troops in cover (p39 WH40K) |
| Heavy Bolter | 36" Range; S5; AP4; Heavy 3 |
| Hellgun | 24" Range; S3; AP5; Rapid Fire. |
| Krak Grenades | One attack with 6+D6 AP (exceptions apply p39 WH40K) |
| Laspistol | 12" Range; S3; AP-; Pistol |
| Nemesis and Storm bolter | See C:DH, pg. 18. 24" Range; S4; AP5; Assault2. |
| Nemesis Force Weapon | See C:DH, pg. 18. |
| Plasma Cannon | 36" Range; S7; AP2; Heavy1; Blast; Gets hot! |
| Plasmagun | 24" Range; S7; AP2; Rapid Fire; Gets Hot! |
| Psycannon | 18" Range; S6; AP4; Assault 3 OR 36" Range, S6 AP4 Heavy 3 |
| Storm Bolter | 24" Range; S4; AP5; Assault2. |
| Roster Design Information |
| Grey Knight Special Rules: Fearless (WH40K Rulebook, pg. 74) Deep Strike (Codex: DH, pg. 8) True Grit (WH40K Rulebook, pg. 76) The Aegis (Codex: DH, pg. 8) The Shrouding (Codex: DH, pg. 8) Rites of Exorcism (Codex: DH, pg. 8) Daemonic Infestation (Codex: DH, pg. 8) |
| Validation Report |
| Core/Expansion Lists: Core Lists; Choose Ally: Inducted Imperial Guard; Army Type: Daemonhunters Army; Scenario: Normal Mission |
| Item 'Plasma Cannon': You are only allowed one of these items in the army list Item 'Gun Servitor': One or more options are not valid Item 'Gun Servitor': One or more options are not valid |
| Roster Statistics |
| % Elite: 24.4 |
| % Fast: 0.0 |
| % Heavy: 0.0 |
| % HQ: 27.7 |
| Model Count: 32 |
| % Troops: 47.9 |
| % Wargear: 17.3 |
| Faith Points: 0 |
| Group | Min | Max | Used |
| HQ | 1 | 2 | 1 |
| Elite | 0 | 3 | 1 |
| Troops | 2 | 6 | 2 |
| Fast | 0 | 3 | 0 |
| Heavy | 0 | 3 | 0 |
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