| 500 Pts - Daemonhunters - Ordo Mallus - ES 500 |
| Name | # | Grp | WS | BS | S | T | Wo | I | A | Ld | Save | Cost |
| Drakess McFluffypants (5#, 152 Pts) | ||||||||||||
| Inquisitor | 1 | Elite | 4/5 | 4 | 3/6 | 3 | 2 | 4/1 | 2/3 | 8 | 4+ | 152 |
| Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Scourging; Word of the Emperor; Bolt Pistol (x1); Daemonhammer | ||||||||||||
| Daemonhammer | 1 | See C:DH, pg. 17 OR Wargear, pg. 44. | [0] | |||||||||
| Familiar | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 6+ | [6] |
| If a retinue includes one or more Familiars, the Inquisitor gains +1 initiative. For each Familiar, you may purchase one more psychic power - although you may still only use one per turn. See C:WH, pg. 16 or C:DH, pg. 14.; Close Combat Weapon | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [20] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Veteran Guardsman |
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| Veteran Guardsman | 1 | [10] | ||||||||||
| Frag Grenades; Krak Grenades; Meltagun; Targeter | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [20] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Veteran Guardsman |
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| Veteran Guardsman | 1 | [10] | ||||||||||
| Frag Grenades; Krak Grenades; Meltagun; Targeter | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3/6 | 3 | 1 | 3/1 | 1/2 | 8 | 4+ | [25] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Combat Servitor |
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| Combat Servitor | 1 | [15] | ||||||||||
| Frag Grenades; Krak Grenades; Power Fist & CCW | ||||||||||||
| Troops: Inquisitorial Stormtroopers (10#, 130 Pts) | ||||||||||||
| Inquisitorial Stormtroopers | 9 | Troops | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | 130 |
| Frag Grenades; Hellgun (x7); Plasmagun (x2); Targeter | ||||||||||||
| Veteran Stormtrooper | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 2/3 | 8 | 4+ | [20] |
| Frag Grenades; Hellpistol (x1); Close combat weapon (x1) | ||||||||||||
| Elite: Death-Cult Assassins (2#, 80 Pts) | ||||||||||||
| Death-Cult Assassins | 2 | Elite | 5 | 4 | 4 | 3 | 2 | 5 | 2/3 | 8 | 5(i) | 80 |
| Independent; Fearless ; Infiltrate; Invulnerable. ; Close Combat Weapon; Power Weapon |
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| Elite: Inquisitor (7#, 138 Pts) | ||||||||||||
| Inquisitor | 1 | Elite | 4/5 | 4/5 | 3 | 3 | 2 | 4 | 2/3 | 8 | 4+ | 138 |
| Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Scourging; Hellpistol (x1); Close combat weapon (x1) | ||||||||||||
| Mystic | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [6] |
| If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon | ||||||||||||
| Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
| If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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| Sage | 1 | - | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | 6+ | [10] |
| If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
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| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [25] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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| Gun Servitor | 1 | [15] | ||||||||||
| Frag Grenades; Krak Grenades; Heavy Bolter; Targeter | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [35] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Gun Servitor |
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| Gun Servitor | 1 | [25] | ||||||||||
| Frag Grenades; Krak Grenades; Multi-Melta; Targeter | ||||||||||||
| Warrior | 1 | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ | [10] |
| The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Veteran Guardsman |
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| Veteran Guardsman | 1 | [0] | ||||||||||
| Frag Grenades; Krak Grenades; Hellgun; Targeter | ||||||||||||
| Total Cost: | 500 | |||||||||||
| Option Footnotes | |
| Psychic Powers | |
| Scourging | Use in the psyker's Shooting phase instead of firing a weapon. Counts as a weapon with the following profile: 18" Range; S5; AP5; AssaultD6. Roll to hit, wound and save as normal. Ignores Invulnerable saves. See C:WH, pg. 14 or C:DH, pg 12. |
| Word of the Emperor | Use at the beginning of the enemy Assault phase. Enemy units attempting to charge the user or his unit must pass a Ld test. If they fail they may not assasult at all that turn. See C:WH, pg. 14. |
| Wargear | |
| Targeter | Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61. |
| Weapons | |
| Bolt Pistol | 12" Range; S4; AP5; Pistol |
| Close Combat Weapon | If used with another close combat weapon, +1 attack in close combat. |
| Daemonhammer | Counts as a Thunder Hammer; strikes in initiative order vs. Daemons. One per army. See Daemonhunters Codex, pg. 17 OR Wargear, pg. 44. |
| Frag Grenades | Fight simultaneously with troops in cover (p39 WH40K) |
| Heavy Bolter | 36" Range; S5; AP4; Heavy 3 |
| Hellgun | 24" Range; S3; AP5; Rapid Fire. |
| Hellpistol | 12" Range; S3; AP5; Pistol. |
| Krak Grenades | One attack with 6+D6 AP (exceptions apply p39 WH40K) |
| Laspistol | 12" Range; S3; AP-; Pistol |
| Meltagun | 12" Range; S8; AP1; Assault 1; Melta. |
| Multi-Melta | 24" Range; S8; AP1; Heavy 1; Melta. |
| Plasmagun | 24" Range; S7; AP2; Rapid Fire; Gets Hot! |
| Power Fist & CCW | +1 Attack in close combat; Wargear, pg. 55. |
| Power Weapon | Ignores armour saves in close combat. |
| Roster Design Information |
| Grey Knight Special Rules: Fearless (WH40K Rulebook, pg. 74) Deep Strike (Codex: DH, pg. 8) True Grit (WH40K Rulebook, pg. 76) The Aegis (Codex: DH, pg. 8) The Shrouding (Codex: DH, pg. 8) Rites of Exorcism (Codex: DH, pg. 8) Daemonic Infestation (Codex: DH, pg. 8) |
| Validation Report |
| Core/Expansion Lists: Core Lists; Choose Ally: No Allies; Army Type: Daemonhunters Army; Scenario: Normal Mission |
| Composition requirement 'HQ' not satisfied (0). Valid range 1-2. Composition requirement 'Troops' not satisfied (1). Valid range 2-6. |
| Roster Statistics |
| % Elite: 74.0 |
| % Fast: 0.0 |
| % Heavy: 0.0 |
| % HQ: 0.0 |
| Model Count: 24 |
| % Troops: 26.0 |
| % Wargear: 15.0 |
| Faith Points: 0 |
| Group | Min | Max | Used |
| HQ | 1 | 2 | 0 |
| Elite | 0 | 3 | 3 |
| Troops | 2 | 6 | 1 |
| Fast | 0 | 3 | 0 |
| Heavy | 0 | 3 | 0 |
| Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved. |