| 2000 Pts - Lizardmen - Ash'emn's Force |
| Name | # | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | US | Mgc | Cast | Disp | Option Summary | Cost |
| Saurus Oldblood (1#, 229 Pts) | ||||||||||||||||||
| ×Saurus Oldblood | 1 | 4 | 6 | - | 5/6 | 5 | 3 | 4 | 5/6 | 8 | 3+/2+ | 2+* | 1 | Gen HW Hal Lt | 229 | |||
| Composition: Lord General; Hand Weapon; Halberd; Light Armor; Blessed Spawning of Tzunki; Scaly Skin |
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| The Maiming Shield | 1 | 6+ Armor Save. +1 Attack. | [30] | |||||||||||||||
| Amulet of Itzl | 1 | 2+ Ward Save against the first wound suffered. | [40] | |||||||||||||||
| Saurus Scar-Veteran (1#, 137 Pts) | ||||||||||||||||||
| Saurus Scar-Veteran | 1 | 4 | 5 | - | 5 | 4 | 2 | 3 | 4 | 8 | 2+ | 6+ | 1 | HW Lt | 137 | |||
| Composition: Hero Hand Weapon; Light Armor; Scaly Skin |
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| Burning Blade of Chotec | 1 | Extra -2 to armor saves. All attacks count as Flaming. | [25] | |||||||||||||||
| Enchanted Shield | 1 | +2 Armor Save. | [10] | |||||||||||||||
| Talisman of Protection | 1 | 6+ Ward Save. | [15] | |||||||||||||||
| Ash'emn (1#, 130 Pts) | ||||||||||||||||||
| Skink Priest | 1 | 6 | 2 | 3 | 3 | 2 | 2 | 4 | 1 | 5 | - | 5+ | 1 | 2 | 2 | 1 | Lev2 HW | 130 |
| Composition: Hero Javelins and Darts count as Poisoned Attacks; Level 2 Upgrade; Hand Weapon; Aquatic |
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| Glyph Necklace | 1 | 5+ Ward Save. | [30] | |||||||||||||||
| 1. Portent of Far | 1 | 5+ Cast. Cast on a friendly unit within 12". That unit re-rolls all 1s to hit and to wound this turn. | [0] | |||||||||||||||
| 2. Second Sign of Amul | 1 | 6+ Cast. You gain D3 re-rolls to use this turn. | [0] | |||||||||||||||
| 3. Celestial Shield | 1 | 7+ Cast. Remains in Play. Cast on visible unit within 24". Gives 4+ Ward Save against normal and magic missiles. | [0] | |||||||||||||||
| 4. Forked Lightning | 1 | 6+ Cast. One unit in LOS takes D6 S4 hits. | [0] | |||||||||||||||
| 5. Uranon's Thunder Bolt | 1 | 9+ Cast. One unit in LOS takes D6 S4 hits with no armor save. | [0] | |||||||||||||||
| 6. Comet of Casandora | 1 | 12+ Cast. Remains in play. Place a token over a fixed point on the tabletop. At the start of each player's turn, roll a D6. On a 1-3 place another token. On a 4-6, ALL units within D6" multiplied by the number of tokens take 2D6 Strength 4 hits. If the spell is dispelled, remove all markers. A wizard can only have one Comet in play at once. | [0] | |||||||||||||||
| Skink Priest (1#, 115 Pts) | ||||||||||||||||||
| Skink Priest | 1 | 6 | 2 | 3 | 3 | 2 | 2 | 4 | 1 | 5 | - | 1 | 2 | 2 | 1 | Lev2 HW | 115 | |
| Composition: Hero Javelins and Darts count as Poisoned Attacks; Level 2 Upgrade; Hand Weapon; Aquatic |
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| Bane Head | 1 | Nominate an enemy character at the start of the battle. All unsaved wounds caused by the bearer on this character are doubled. | [15] | |||||||||||||||
| Saurus Warriors (23#, 306 Pts) | ||||||||||||||||||
| Saurus Warriors | 22 | 4 | 3 | - | 4 | 4 | 1 | 1 | 2 | 8 | 5+/4+ | 1 | Mus Std HW Shl | 306 | ||||
| Composition: Core Predatory Fighters: May only make one attack from the second rank with spears; Musician Mus; Standard Bearer Std; Hand Weapon; Shield; Scaly Skin |
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| Spawning Champion | 1 | 4 | 3 | - | 4 | 4 | 1 | 1 | 3 | 8 | 5+/4+ | 1 | HW Shl | [24] | ||||
| Hand Weapon; Shield | ||||||||||||||||||
| Saurus Warriors (22#, 338 Pts) | ||||||||||||||||||
| Saurus Warriors | 21 | 4 | 3 | - | 4 | 4 | 1 | 1 | 2 | 8 | 5+/4+ | 1 | Mus Std HW Spr Shl | 338 | ||||
| Composition: Core Predatory Fighters: May only make one attack from the second rank with spears; Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Shield; Scaly Skin |
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| Spawning Champion | 1 | 4 | 3 | - | 4 | 4 | 1 | 1 | 3 | 8 | 5+/4+ | 1 | HW Spr Shl | [26] | ||||
| Hand Weapon; Spear; Shield | ||||||||||||||||||
| Skink Skirmishers (12#, 77 Pts) | ||||||||||||||||||
| Skink Skirmishers | 11 | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 | - | 1 | HW Blow | 77 | ||||
| Composition: Core Javelins and Darts count as Poisoned Attacks; Hand Weapon; Blowpipe; Aquatic; Skirmishers |
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| Skink Brave | 1 | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 5 | - | 1 | HW Blow | [11] | ||||
| Hand Weapon; Blowpipe | ||||||||||||||||||
| Salamander (8#, 130 Pts) | ||||||||||||||||||
| Salamander | 2 | 6 | 3 | 3 | 5 | 4 | 3 | 4 | 2 | 5 | 5+ | 5 | 130 | |||||
| Composition: Rare Controlled Creature: Any shooting hits the Salamander on 1-4 and the Skinks on 5-6. If all Skinks are slain, the Salamander must make a Ld test or roll on the monster reaction table; Spout Flames: 15" Range. Roll an Artillery dice for each Salamander. This is the number of hits the target suffers, at Strength -3 and -1 armor save. (Salamanders cannot stand and shoot, but may move and shoot.) On a misfire, D3 Skink Handlers are eaten instead of shooting; Causes Fear; Scaly Skin; Skirmishers |
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| Skink Handlers | 6 | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 | - | 1 | HW | [0] | ||||
| Hand Weapon; Aquatic; Skirmishers | ||||||||||||||||||
| Skink Skirmishers (12#, 77 Pts) | ||||||||||||||||||
| Skink Skirmishers | 11 | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 | - | 1 | HW Blow | 77 | ||||
| Composition: Core Javelins and Darts count as Poisoned Attacks; Hand Weapon; Blowpipe; Aquatic; Skirmishers |
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| Skink Brave | 1 | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 5 | - | 1 | HW Blow | [11] | ||||
| Hand Weapon; Blowpipe | ||||||||||||||||||
| Krogixor (3#, 194 Pts) | ||||||||||||||||||
| Kroxigor | 2 | 6 | 3 | - | 5/7 | 4 | 3 | 1 | 3 | 7 | 4+ | 3 | GWep | 194 | ||||
| Composition: Special Skirmish Screen: Kroxigors may see and charge through Skink units that are not fleeing (if they do so, the Skink unit must take a Ld test to be able to move that turn). Measure Stand and Shoot distance to the front of the Skink unit; Great Weapon; Aquatic; Causes Fear; Scaly Skin |
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| Kroxigor Ancient | 1 | 6 | 3 | - | 5/7 | 4 | 3 | 1 | 4 | 7 | 4+ | 3 | GWep | [78] | ||||
| Great Weapon | ||||||||||||||||||
| Saurus Warriors (6#, 260 Pts) | ||||||||||||||||||
| Saurus Cavalry | 5 | 4 | 4 | - | 4 | 4 | 1 | 1 | 2 | 8 | 3+ | 2 | Mus Std HW Spr Shl | 260 | ||||
| Composition: Special Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Shield; Scaly Skin |
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| Spawning Champion | 1 | 4 | 4 | - | 4 | 4 | 1 | 1 | 3 | 8 | 3+ | 1 | HW Spr Shl | [55] | ||||
| Hand Weapon; Spear; Shield | ||||||||||||||||||
| Cold One | 6 | 7 | 3 | - | 4 | 4 | 1 | 2 | 1 | 3 | - | [0] | ||||||
| Causes Fear; Stupid | ||||||||||||||||||
| Total Cost: | 1993 | |||||||||||||||||
| Option Footnotes | |
| Options | |
| Blowpipe | 12" Range, Strength 3, Multiple Shots (x2) |
| Great Weapon | +2 strength (+1 when mounted, 7th ed only) but always strikes last (except on charge) in close combat; 2-handed weapon |
| Halberd | +1 strength in close combat; 2-handed weapon |
| Hand Weapon | Models on foot wielding a hand weapon & shield gain an additional +1 armor save bonus. |
| Light Armor | 6+ Armor Save |
| Musician Mus | +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). |
| Shield | +1 Armor Save Bonus. Extra +1 bonus if a model on foot fights with a Hand Weapon and shield. |
| Spear | +1 Str on charge if mounted. Attack in two ranks (unless charging) if on foot |
| Standard Bearer Std | +1 to combat resolution; Standard can be captured if unit flees |
| Spawning | |
| Blessed Spawning of Tzunki | +1 Initiative. |
| Roster Design Information |
| All Lizardmen are Cold-Blooded. This means they roll 3D6 for all Leadership tests and choose the lowest 2 scores. |
| Validation Report |
| Edition: 7th Edition; Game Type: Normal Game; Army Subtype: Lizardmen Army |
| Roster satisfies all enforced validation rules |
| One or more elements of the Roster (×) are subject to the following in-play usage considerations: - |
| Roster Statistics |
| Casting Dice: 6 |
| Dispel Dice: 4 |
| General's Ld: 8 |
| # Models: 90 |
| Total Characters: 611.0 |
| Total Core: 798.0 |
| Total Magic Items: 165.0 |
| Total Rare: 130.0 |
| Total Special: 454.0 |
| % Characters: 30.7 |
| % Core: 40.0 |
| % Magic Items: 8.3 |
| % Rare: 6.5 |
| % Special: 22.8 |
| Group | Min | Max | Used |
| Heroes | 0 | 4 | 3 |
| Lords | 0 | 1 | 1 |
| Core | 3 | Unlimited | 4 |
| Special | 0 | 4 | 2 |
| Rare | 0 | 2 | 1 |
| Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved. |