500 Pts - Daemonhunters - Grey Knights

Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Inquisitorial Stormtroopers (10#, 140 Pts)
  Inquisitorial Stormtroopers 9 Troops 3 4 3 3 1 3 1 8 4+ 140
Frag Grenades; Hellgun (x7); Plasmagun (x2); Targeter
    Veteran Stormtrooper 1 - 3 4 3 3 1 3 2/3 8 4+ [30]
Frag Grenades; Hellpistol (x1); Close combat weapon (x1); Teleport Homer
Fast Attack: Grey Knight Teleport Attack (7#, 201 Pts)
  Grey Knight Teleport Attack 6 Fast 5 4 4/6 4 1 4 1/2 8 3+ 201
Grey Knight special rules; Deep Strike; Nemesis and Storm bolter (x6); True Grit
    Grey Knight Justicar 1 - 5 4 4/6 4 1 4 2/3 9 3+ [51]
Grey Knight special rules; Frag Grenades; Nemesis Force Weapon; Storm Bolter; True Grit Hero
Heavy Support: Orbital Strike (1#, 70 Pts)
  Orbital Strike 1 Grp: Heavy 70
Plotting; Timing; Placement; Inaccuracy; Ordnance Barrage. See C:DH, pg. 31.; Lance Strike: S10; AP1; Ordnance; Blast.
Elite: Inquisitor (4#, 88 Pts)
  Inquisitor 1 Elite 4/5 4 3 3 2 4 2/3 8 4+ 88
Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Bolt Pistol (x1); Close combat weapon (x1)
    Mystic 1 - 3 3 3 3 1 3 1/2 8 6+ [6]
If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon
    Warrior 1 - 3 4 3 3 1 3 1 8 4+ [25]
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.
;
Gun Servitor
      Gun Servitor 1 [15]
Frag Grenades; Krak Grenades; Heavy Bolter; Targeter
    Warrior 1 - 3 4 3 3 1 3 1 8 4+ [35]
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.
;
Gun Servitor
      Gun Servitor 1 [25]
Frag Grenades; Krak Grenades; Multi-Melta; Targeter
Total Cost: 499

Option Footnotes
Skills
True Grit See C:DH, pg. 8.
True Grit Hero See C:DH, pg. 8.
Wargear
Targeter Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61.
Teleport Homer See C:DH, pg. 18 OR Wargear, pg. 61.
Weapons
Bolt Pistol 12" Range; S4; AP5; Pistol
Close combat weapon Wargear, pg. 42.
Frag Grenades Fight simultaneously with troops in cover (p39 WH40K)
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Hellgun 24" Range; S3; AP5; Rapid Fire.
Hellpistol 12" Range; S3; AP5; Pistol.
Krak Grenades One attack with 6+D6 AP (exceptions apply p39 WH40K)
Laspistol 12" Range; S3; AP-; Pistol
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Nemesis and Storm bolter See C:DH, pg. 18.
24" Range; S4; AP5; Assault2.
Nemesis Force Weapon See C:DH, pg. 18.
Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Storm Bolter 24" Range; S4; AP5; Assault2.

Roster Design Information
Grey Knight Special Rules:
Fearless (WH40K Rulebook, pg. 74)
Deep Strike (Codex: DH, pg. 8)
True Grit (WH40K Rulebook, pg. 76)
The Aegis (Codex: DH, pg. 8)
The Shrouding (Codex: DH, pg. 8)
Rites of Exorcism (Codex: DH, pg. 8)
Daemonic Infestation (Codex: DH, pg. 8)

Validation Report
Core/Expansion Lists: Core Lists; Choose Ally: No Allies; Army Type: Daemonhunters Army; Scenario: Normal Mission
Composition requirement 'HQ' not satisfied (0). Valid range 1-2.
Composition requirement 'Troops' not satisfied (1). Valid range 2-6.

Roster Statistics
% Elite: 17.6
% Fast: 40.3
% Heavy: 14.0
% HQ: 0.0
Model Count: 22
% Troops: 28.1
% Wargear: 8.0
Faith Points: 0

Group Min Max Used
HQ 1 2 0
Elite 0 3 1
Troops 2 6 1
Fast 0 3 1
Heavy 0 3 1

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