1500 Pts - Dwarfs - Brian Von Hackeysac's Reinforced Expedition Force

Name # Mv WS BS St To Wo In At Ld Sv WSv US Mgc Cast Disp Option Summary Cost
Brian Von Hackeysac (1#, 140 Pts)
  Thane 1 3 6 4 4 5 2 3 3/4 9 1+ 1 Gen HW Gr 140
Composition: Hero
General; Hand Weapon; Gromril Armor
    Runic Weapon 1 [50]
Master Rune of Swiftness: Always strikes first.; Rune of Fury (x1): +1 Attacks
    Runic Armor 1 [25]
Master Rune of Gromril: 1+ Armor Save, cannot be improved.
Thane (1#, 127 Pts)
  Thane 1 3 6 4 4 5 2 3/5 3 9 3+/2+ 1 HW Gr Shl 127
Composition: Hero
Hand Weapon; Gromril Armor; Shield
    Runic Weapon 1 [60]
Master Rune of Alaric the Mad: No armor save; Rune of Speed (x2): +1 Initiative
Dragon Slayer (1#, 125 Pts)
  Dragon Slayer 1 3 6 3 4* 5 2 4 3* 10 - 1 HW 125
Composition: Hero
May only fight alone, or join a Slayers unit. At the start of combat, choose whether to fight with two hand weapons (for +1 attack) or a great weapon (for +2 strength) unless using a runic weapon.; Hand Weapon; Slayer; Unbreakable
    Runic Weapon 1 [75]
Master Rune of Smiting: Causes D6 wounds.; Rune of Fire: Flaming attacks
Dwarf Warriors (16#, 169 Pts)
  Dwarf Warriors 15 3 4 3 3 4 1 2 1 9 4+/3+ 1 Mus Std HW Hv Shl 169
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armor; Shield
    Veteran 1 3 4 3 3 4 1 2 2 9 4+/3+ 1 HW Hv Shl [19]
Hand Weapon; Heavy Armor; Shield
Dwarf Warriors (16#, 267 Pts)
  Longbeards 15 3 5 3 4 4 1 2 1 9 4+/3+ 1 Mus Std HW Hv Shl 267
Composition: Core
Upgrade to Longbeards: Immune to Panic. Old Grumblers: Any Dwarf unit within 6" of a non-fleeing Longbeards unit may re-roll failed Panic tests.; Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armor; Shield
    Veteran 1 3 5 3 4 4 1 2 2 9 4+/3+ 1 HW Hv Shl [22]
Hand Weapon; Heavy Armor; Shield
    Runic Standard 1 [50]
Master Rune of Grungni: Friendly Dwarf units within 6" gain a 5+ Ward save against shooting attacks, including Magic Missiles.
Thunderers (10#, 165 Pts)
  Thunderers 9 3 4 3 3 4 1 2 1 9 6+ 1 Mus Std HW Lt 165
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Dwarf Handgun; Light Armor
    Veteran 1 3 4 3 3 4 1 2 2 9 6+ 1 HW Lt [24]
Hand Weapon; Dwarf Handgun; Light Armor
Thunderers (10#, 165 Pts)
  Thunderers 9 3 4 3 3 4 1 2 1 9 6+ 1 Mus Std HW Lt 165
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Dwarf Handgun; Light Armor
    Veteran 1 3 4 3 3 4 1 2 2 9 6+ 1 HW Lt [24]
Hand Weapon; Dwarf Handgun; Light Armor
Miners (18#, 248 Pts)
  Miners 17 3 4 3 3/5 4 1 2 1 9 5+ 1 Mus Std HW GWep Hv 248
Composition: Special
Underground Advance: See Dwarf rulebook p36; Musician Mus; Standard Bearer Std; Hand Weapon; Pick; Heavy Armor
    Prospector 1 3 4 3 3/6 4 1 2 2 9 5+ 1 HW Drill Hv [46]
Hand Weapon; Steam Drill; Heavy Armor
Artillery Battery (4#, 90 Pts)
  Cannon 1         7 3         3         90
Composition: Special
Cannon: See pages 122-124 of the Warhammer rulebook.
Gunners' Pride: The crew is Stubborn as long as the War Machine is not destroyed. They can never Flee from a charge or pursue a Fleeing enemy.;
Cannon
    Crew 3 3 4 3 3 4 1 2 1 9 6+ HW Lt [0]
Hand Weapon; Light Armor
Total Cost: 1496

Option Footnotes
Options
Dwarf Handgun 24" Range, Strength 4, Armor Piercing, Move or Fire, Superior Design: +1 to hit.
Gromril Armor 4+ Armor Save
Hand Weapon Models on foot wielding a hand weapon & shield gain an additional +1 armor save bonus.
Heavy Armor 5+ Armor Save
Light Armor 6+ Armor Save
Musician Mus +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).
Pick +2 strength (+1 when mounted, 7th ed only) but always strikes last (except on charge) in close combat; 2-handed weapon
Shield +1 Armor Save Bonus. Extra +1 bonus if a model on foot fights with a Hand Weapon and shield.
Standard Bearer Std +1 to combat resolution; Standard can be captured if unit flees
Steam Drill Two handed. +3 strength in close combat. Re-roll the Arrival dice when making an Underground Advance.

Roster Design Information
Hate all greenskins.
Flee and pursue 2D6-1".
All units may march even when an enemy is within 8".

Validation Report
Army Subtype: Dwarf Army; Edition: 7th Edition; Game Type: Normal Game
Roster satisfies all enforced validation rules

Roster Statistics
Casting Dice: 2
Dispel Dice: 4
General's Ld: 9
# Models: 77
Total Characters: 392.0
Total Core: 766.0
Total Magic Items: 260.0
Total Rare: 0.0
Total Special: 338.0
% Characters: 26.2
% Core: 51.2
% Magic Items: 17.4
% Rare: 0.0
% Special: 22.6

Group Min Max Used
Heroes 0 3 3
Lords 0 0 0
Core 2 Unlimited 4
Special 0 3 2
Rare 0 1 0

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