Okay so while starting up another Rifts game I went searching for timelines only to find mostly GM added ones and links to a long dead site and had to go assault the Wayback machine to find all of the below, looks like it died sometime after Jan 16, 2012. Being a glutton for punishment I nabbed it all and moved it here since lets be honest most of you would never go to the Wayback machine or consider it. For now it'll remain like this, though I may add the Phase World stuff at some point later. Now if anyone wants to add to this or suggest corrections feel free to email me though I'm gonna want book and page numbers before I make any mods. --MZ 02/09/2017

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This is my feeble attempt to gather together a timeline for the Rifts world.  Don't ask why because I'll just attribute it to salmonella induced insanity or something.  (Update: I started this LAST YEAR on 02/02/97, and it is now 03/20/98, so better late then never, eh? :)

   Dates and Events are taken from canon sources, which are considered to be the Rifts Main Manual, Both Conversion Books, Mutants in Orbit, Mercenaries, Rifts Sourcebooks, and Rifts World Books.  It will hopefully encompass the entire world and set out a nice flowing path for others to extrapolate on.  I left out the Dimension Books since they generally have little to do with the main Rifts arc, even though they are just really neato. :)

   I have great difficulty with some of England and all of Africa, but I will include the canon dates alone despite my misgivings.  I have my own interpretations of these two areas but will refrain from
torturing you. :)  I and my friend also have GREAT difficulty with what they did in Mutants in Orbit, but again I will present the canon view.  You may modify it as you see fit.

   Where no date is available or it is unclear, I will make my best guess and label it conjecture. :)  Also, I may be a year or two off here and there since many books are written in a "present" and may not be said in those selfsame books.  Mercenaries is written in either 102 or 103 P.A., Rifts Main in 102 P.A., Coalition War Machine in 105 P.A., and so forth.  So I may be off by a year or two either way, so please give me a little leeway. :)

   Where possible, a source and notes will be given with each entry.  Since I tend to dislike the Post-Apocalypse Calendar, I have included hopefully accurate "real" dates as well.  This assumes the facts from the NGR are correct and the Cataclysm started in late 2098.  The entries are in general order by geography and importance, but not always.  Square bracketed notes indicate source or other details.  I'm pretty sure I got my math right with most of these dates but Palladium can be very, very vague when they try and so a lot of it may just be a shot in the dark, so as usual,
use what you wish. -- Pete, 02/02/97

I have seen some missing aspects, and the the latest book added was Warlords of Russia, and now we are up to World Book 23 and Coalition Wars is out, so it is time for an update.   I will try to keep to what Pete has done, so things will not look to much diffrent.  Also, I have marked the things that I have added. -- Magus, 08/12/2000


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10,000 B.C.
   The Nazcans of South America build an advanced civilization based on their
    Line Magic.  It flourishes until the Atlantean disaster.
    [South America 2, p.9.]

101 B.C.
   Nazcan Line Drawers return to Earth and begin to draw lines of immense 
    and unprecedented size, driven by visions of death.
    [South America 2, p.10.]

100 B.C.
   The Arkhon mothership arrives, carrying an invading force of the brutal
    aliens.  The lines drawn the year before are activated and the
    invasion is repelled at great cost.
    [South America 2, p.10.]

1051 A.D.
   The "Ogopogos" Pryaxis and Crysta are hatched.
    [Canada, p.158.  They are both 1322 years old. -- Added by Magus,
    08/12/2000]

1200 A.D.
   The city of Cuzco receives a number of transdimensional refugees from the
    Mechanoid war who are declared to be Gods by the locals, who will be
    known as Incas.  They quickly fall into slumber as Earth's magic field
    is too weak to support them, but the godlings who arrived with them were
    unaffected.
    [South America 2, pp.10-11.  Pure conjecture.]

1340 A.D.
   The true Gods awaken from their slumber in the Temple of the Sun in
    Inca lands and decide to leave Earth.  All their minions leave with
    them, leaving the Incas to their own ends.
    [South America 2, p.11.]

1870 A.D.
   North-West Mounted Police formed.  A paramilitary group formed to
    patrol what was then the North-West Territories (then it was the
    Yukon, Northwest, Nunavut Territories, and Alberta, Saskatchewan and
    Manitoba.
    [Canada, p.79.  But info about the Northwest territories is from Grade
    8 and 9. -- Added by Magus, 08/12/2000]

1920 A.D.
   North-West Mounted Police renamed to Royal Canadian Mounted Police
    (RCMP).  Made Canada's national police force.
    [Canada, p.73. -- Added by Magus, 08/12/2000]

1984 A.D.
   CSIS takes responsibility as the Canadian national police force.  RCMP
    still responsible for national security.
    [Canada, p.73. -- Added by Magus, 08/12/2000]

2004 A.D.
   The 7th Cavalry is taken from the Iraqi Desert by the Dakir.
    [South America 2, p.99.  It is suggested that this may be in an alternate
    timeline from the Rifts Earth one.  GM's discretion.]

2015 A.D.
   The official start of the so-called "cybernetic revolution" where all
    world powers rushed to invest in cybernetic augmentation programs.
    This lasted through until approximately 2050.
    [Warlords of Russia, p.13.]

2020 A.D.
   Wilk's Laser Technologies born.
    [New West, p.203. Conjecture, in the book it says "... early during
    the Golden Age of Science," -- Added by Magus, 08/12/2000]

2027 A.D.
   The Commonwealth of Independent States (CIS) -- Russia -- returns to a
    system of Communism in a desperate gamble to regain their former
    glory.  For the next 50+ years, they successfully regain their world
    power status with a revamped version of the 1950s system of government.
    [Warlords of Russia, p.13.]

2086 A.D.
   Under the auspices of OceanTech Corporation, a giant floating habitat
    named Tritonia is brought online, immediately proving its usefulness
    by surviving a hurricane relatively undamaged.
    [Underseas, p.93.  Part conjecture since it states that "Two years
    after Tritonia was put into operation, the Amphib Scandal broke."]

2087 A.D.
   Canada has a census, population is recorded as 51,580,000 people.  And
    the average life span was 138 years.  Only 41% of the Quebec
    population favored secession from Canada.
    [Canada, p.7. -- Added by Magus, 08/12/2000]

   Calgary has a population of 1,350,000.
    [Canada, p.95. -- Added by Magus, 08/12/2000]

2088 A.D.
   The Amphib Scandal is brought to light, a series of illegal experiments
    designed to create a human adaptable to the underwater environment.
    Most of the scientists on the project, previously working for Shaper
    Corporation, were secretly poached by the South American group
    Project Achilles.  The surviving results of these experiments are
    welcomed aboard Tritonia as residents.
    [Conjecture based on Underseas, p.93, which states that "Within a
    decade..." after the paragraph on the scandal.]

2089 A.D.
   Project Achilles, an Argentinian governmental project to create a perfect
    supersoldier, is started on the plains.  Many ex-Shaper Corporation
    scientists involved in the Amphib Scandal are imported with promise of
    money and freedom.
    [Pure conjecture based on South America 2, p.139 which states that
    "It was inspired by an earlier project sponsored by Shaper Corporation.."
    which indicates that it was after the Scandal but near enough afterwards
    for the scientists to flee arrest.]

   Melbourne, Australia, programs an Artifical Intelligence, made to be
    able to operate whole city if drastic measures need to be taken.
    [Australia, p.91.  ".. was programmed and given "life" over three
    centuries ago.."  -- Added by Magus 08/12/2000]

2092 A.D.
   Lone Star Complex is completed in Texas.  While having been operational
    for some time, it is fully operational as of this year.
    [Lone Star, pp.16-17.]

2095 A.D.
   The U.S. builds the Ticonderoga, an immense submersive supercarrier ship.
    It was supported by the design and building of a number of automated
    posts from which it could resupply.
    [Underseas, p.106.]

2098 A.D.
   Japan fields a number of new Glitter Boy variants, fresh off the design
    schematics.
    [Japan, p.137.  It states that "Just prior to the Cataclysm.." were they
    instituted.]

   Some scant days before the Cataclysm, Mars base becomes operational.
    [Mutants in Orbit, p.38; please note that this page reference is in the
    TMNT section and as such refers to The Flash, not the Coming of Rifts.]

   Mere hours before the Cataclysm, super-intelligent mutant cats at the
    Project Achilles compound stage a breakout.  Over the next few months
    they pilgrimage to the center of the jungle where they perform a 
    ritual and summon the city of Omagua.  They meet the werejaguars
    halfway there.
    [South America 1, p.105.]

   In December of 2098, a nuclear exchange between two small countries 
    turns global.  Beginning of the Second Dark Age for humanity.
    [NGR, p.22, under the Calendar section.]

   At the exact moment of the Ley Lines flaring up with energy, the
    Republic of Japan flipped the switch on an experimental teleporter.
    The surrounding 100 miles was transported into a pocket dimension,
    and as three days passed for them, 300 years passed for the world
    [Japan, p.70.]

   The City of Manoa, legendary home of the Amazons who are in fact True
    Atlanteans of Clan Skellian, is nearly torn apart when their mystic
    doorways flare to life.  They relocate back to Earth which they left
    500 years ago.
    [South America 1, p.87.]

   The Gods of the Incas return, sensing the vital energy of Earth once
    again, their minions arriving with them into a world that could
    support them all.  Meanwhile, the Nazca lines flare to life and the
    Line Drawers return, sensing their Lines active again.
    [South America 2, p.12.]

   The technicians at Project Achilles, under the belief that they are
    going through nuclear war, attempt to destroy their creations.
    A woman named Cordelia Valdez releases a number of mutants and they
    take over the complex together.  Miraculously, they thrive.
    [South America 2, p.139.]

   At the Lone Star Complex, an experiment in dimensional travel is
    conducted just as the Ley Lines surge to life, enveloping all but
    three personnel at the Complex, who manage to seal it off and
    put it in standby mode for the next 300 or so years.
    [Lone Star, p.17.  Please note that this is based on Bradford's
    theory and therefore could possibly be incorrect.]

   In Russia, the Eighty Year Winter begins.  Whether a side result of the
    nuclear war or a bizarre Rifts-inspired side effect, Russia labours
    under nearly 33 feet of ice.
    [Warlords of Russia, pp.13-14.]

   Perth destroyed, the Mac-2 system was lost.
    [Australia, p.92.  Conjecture, the book doesn't give a date. -- Added
    by Magus, 08/12/2000]

   Canada's equivalent to Lone Star (with a focus on cybernetics, not
    bio-engineering) built and left untouched by the Coming of the Rifts.
    It was half the size of Lone Star, and 75% underground; Canadians
    thought there was no need for such an expensive high-tech facility in
    their country.
    [Canada, p.79.  No statement on when the facility was built -- Added
    by Magus, 08/12/2000]

2099 A.D.
   Survivors huddle in the Mindwerks Complex and ponder their fate.
    They rally under the banner of one Angel Herrenisel.
    [Mindwerks, p.9.]

   The lost continent of Atlantis resurfaces in late January.  It will
    stay as long as the ley lines feed it; when the magic stops, the
    continent will disappear again.
    [Atlantis, p.14.]

   A migration of Lizard Men takes place from the world of Palladium to
    South America.  They take up residence and thrive over the next
    300 years.
    [Conjecture from South America 1, p.71 which states that they arrived
    "almost 300 years" ago, but assuming the book is set on 103 P.A. then
    that would mean that they arrived in 2089, which was before the
    Catacysm, so I pushed it back by ten years.]

   The Administration government is formed in Melbourne, a tyrannical
    government that rules under martial law.
    [Australia, p.89.  Conjecture, it says "Shortly after the Apocalypse"
    -- Added by Magus, 08/12/2000]

   Melbourne survivors crawl out of ruins.  The CCC (Central Computer
    Core) started to act on plans to rebuild the city.
    [Australia, p.91. -- Added by Magus, 08/12/2000]

   7,000 RCMP officers joined the 10,000 staff at the Canadian
    "Super-Base."  They start plans to reclaim and secure the provinces.
    During the winter, the complex and everyone inside was rifted
    approximately 265 years in the future.
    [Canada, p.79. -- Added by Magus, 08/12/2000]

2101 A.D.
   A colony of Jungle Elves arrives in South America after being rifted there
    by their dying kingdom.
    [Conjecture based on South America 1, p.55 which states that they
    arrived "not too long after the Coming of the Rifts."]

   The first Naut'Yll arrive on Earth, their arrival masked by the chaos of
    the world.  They will go on to build an empire that will number
    six million in 100 P.A. plus slaves.
    [Conjecture based on Underseas, p.145 which states that they arrived
    "not too long after the Coming of the Rifts."]

2106 A.D.
   Psyscape as a location comes into being, and a power player in the area.
    The first major kingdom after the cataclysm, it offers solace to the
    people of North America and composed primarily of psychics who use
    their powers to preserve life.  While it has been around for a few years
    it is now that it first begins to be noticed.  It will exist in its
    current form for 80 years.
    [Psyscape, p.10.  Note that in the book Erin postulates that Psyscape
    originated "around 180-200 years before the establishment of the
    Post-Apocalyptic calendar, which for the wise among you would put it at
    2086 A.D., some 12 years BEFORE the Cataclysm!  I arbitrarily made it
    in 2106 A.D. because the book suggests that it "reigned as a power for
    one hundred years," and my version reigns for 80 years and starts after
    the Cataclysm.  Can't Palladium ever fact-check anything?]

2108 A.D.
   ARCHIE 3's surviving human population in the Cyberworks Complex die from
    and unknown alien plague.  ARCHIE lapses into depression.
    [Sourcebook, p.61.]

2121 A.D.
   The Ticonderoga, under the command of Captain Nemo, go on a patrol to see
    what is left of the world.  Near the end of it, they encounter a weird
    rift and it ends up transforming a handful of crewmembers and the Captain
    himself into what are eventually called Sea Titans.
    [Underseas, p.107.]

   Psyscape warrios battle the Soul Harvesters and prevent them from bringing
    the bizarre Outer Thing Nxla into the world.  For the next few decades
    they continue to root out Soul Harvesters.
    [Psyscape, p.24.  Note that in consistency with their terrible time
    problems in this book they state that "for the next 80 years" they
    hunt down the Soul Harvesters, which would put them at 2201 A.D.,
    about 15 years after they supposedly disappear.]

2128 A.D.
   The city of Cibola discovers their dimensional pocket is collapsing and
    relocates to Earth, but in a small error, the lord of the city, an
    Alien Intelligence named Inix, places it close to Manoa and Omagua.
    [South America 1, pp.123-124.  The date is conjecture since it only
    states "a few decades after the Coming of the Rifts."]

   After years of internal distress, the Neo-Humans of the Achilles Republic
    split into two factions, the Neo-Abels who stay with the Republic and
    the Neo-Cains who leave the lesser races behind.
    [South America 2, p.150.  Conjectural date since it simply says that
    "over the next few decades."]

2154 A.D.
   Angel Herrenisel leads a contingent of Mindwerks Survivors to the surface
    of the planet again.  They contact a nearby kingdom and trade and
    relations open.  A surprise attack by a larger, more uncivilized kingdom
    eradicates most of the survivors on the surface.  Angel nearly died and
    was reborn in a cold body and with no soul, doting on Bridget, an
    adopted child she had saved from the slaughter.  After a mass exodus
    of people who saw Angel as evil, only 90 people remained.
    [Mindwerks, pp.9-10.]

2160 A.D.
   The Horune Pirates first appear on Earth who seem hostile to everyone
    except Atlantis.
    [Underseas, p.163.  This assumes the book to be written from a 104 P.A.
    standpoint.]

2169 A.D.
   A tribe of Brodkil approach Angel and the Mindwerks Complex, and they
    strike an unholy alliance with them.  They exchange servitude and
    reverence for Angel's "magic" -- implants and augmentation.
    [Mindwerks, p.10.]

2178 A.D.
   In Russia, the Eighty Year Winter comes to an end.  However, it will
    take another 20 years to renew the winter-laden Russia, though it will
    dethaw to a virgin wilderness once more.
    [Warlords of Russia, pp.13-14.]

2181 A.D.
   Free Quebec finds an American military base with 864 new Glitter Boys
    and the ability to make them,  Unfortunately the nuclear power plant
    needs to be repaired.
    [Free Quebec, pp.72-74.  It says they have been stockpiling them for
    200 years, and it took 10 years to repair the power plant before they
    could make them. -- Added by Magus, 08/12/2000]

2183 A.D.
   The "Ogopogos" Pogolii, Olaglyna, and Ogo are hatched.  A fourth egg in
    the litter is stolen, whereabouts unknown.
    [Canada, pp.158-159.  All are 109 years old. -- Added by Magus,
    08/12/2000]

2186 A.D.
   Psyscape vanishes, leaving behind no physical evidence, but a small cult
    develops around the belief that it will return.
    [Psyscape, p.13.  Note that it says it disappeared "roughly 200 years
    ago" from the 90 P.A. standpoint, and "100 years before the establishment
    of the Post-Apocalyptic calendar."  This would put it at 2176 A.D. by
    the first definition and 2186 A.D. by the second one.  Since Erin is 
    writing it, I assumed that she had a better idea of when the P.A.
    calendar was established versus her present-time sense.  So this can
    vary as much as ten years.]

2190 A.D.
   First known report of the Lord of the Deep.
    [Underseas, p.42 states that he has been active for "at least two
    hundred years," presuming the book was written from a 104 P.A.
    standpoint.]

2191 A.D.
   Free Quebec engineers fix the power plant in the military base.  They
    find that there is an automated Glitter Boy factory, and work starts
    to duplicate the factory.  Computer files and everything else to make
    Glitter Boys also found.
    [Free Quebec, pp.74.  Work on duplicating factory a conjecture.
    -- Added by Magus, 08/12/2000]

2198 A.D.
   The Amaki arrive in South America, disappointed to see the ruined planet
    but sensing the potential sales, set up a colony.  In a few decades,
    it will have reached 100,000.
    [South America 2, p.152.]

2208 A.D.
   ARCHIE 3 reawakens with hope for the world.  He creates scores of robots
    and sends them out to gather intelligence and specimens.  He decides to
    bring humans to him, but they were shocked and superstitious and in
    a fit of rage he kills them all.  He lapses back into depression.
    [Sourcebook 1, pp.61-62.]

2216 A.D.
   In a tiny village in the Magic Zone, residents begin to develop the most
    unusual power of intangibility.  Within two generations, most villagers
    wield this power.
    [Psyscape, p.64.  Note I ignore this and the Psi-Ghost class.]

2251 A.D.
   Cartier-Fury Ranch founded by the Cartier family.  To get away from
    demons in the south.
    [Canada, p.53.  It says they moved there to also get away from the CS,
    but this is before they were formed.  -- Added by Magus, 08/12/2000]

2257 A.D.
   Old Bones abandoned by Free Quebec, for being too close to too many
    dangers.
    [Free Quebec, p.152. -- Added by Magus, 08/12/2000]

2257 A.D.
   Pharaoh Rama-Set takes over an African empire and renames it the
    Phoenix Empire.  Over the next 132 years, he will expand it through
    magic and conquest and it will become a mecca for monstrous races.
    [Africa, pp.131-132.]

2258 A.D.
   ARCHIE awakens with a new plan to appear as a benevolent god to the
    superstitious humans.  He was accepted by a local tribe and had a 
    thriving community going within a generation.  It is destroyed by
    the Splugorth and he lapses into silence again.
    [Sourcebook 1, p.62; I would have a separate entry for the destruction
    but they give no firm dates past this one.  I assume a generation lasts
    for about 40-60 years if you wish to know exact dates, putting the
    slaughter circa 2312 (26 P.A.).]

   The Babylon Project was our last, best hope for peace... :)
    [Oh, laugh, it's a joke.]

2271 A.D.
   First reported sightings of Mind Bleeders around the Mediterranean area.
    They spread to North Africa and the European basin over the next century.
    [Psyscape, p.52.  It states that they appeared "100-120 years ago" so I
    took the most extreme number.]

2276 A.D.
   First products of Northern Gun produced at Ishpeming.
    [Conjecture based on War Campaign, p.24 which states that it has
    functioned independently "for over 115 years."]

2280 A.D.
   A city of Cyber-Horsemen, Ixion, is rifted from their home planet and
    thrown into Rifts Earth, in British Columbia.
    [Canada, p.103.  110-140 years ago the book says in the book, this
    represents 111 years ago from a 105 prespective. -- Added by Magus,
    08/12/2000]

0 P.A. (2286 A.D.)
   Post-Apocalypse Calendar created.
    [Yes, I know there is no Year Zero, smartasses.  Conjecture based on
    the fact that they probably theorized about it earlier than 1 P.A.]

1 P.A. (2287 A.D.)
   Glitter Boy Mark III introduced by Orbital Colonies into service by
    the KLS Corporation.
    [Heavy conjecture from Mutants in Orbit, p.67; it states that the unit
    "has been in production for over a hundred years."  I presume that its
    first few appearances were as prototype experiments and that in 2287
    mass production truly began.]

   The New Empire in Japan comes into power after the threat of decimation
    by Oni unites the warring factions.
    [Japan, p.12.]

   Alistair Dunscon is born.
    [Federation of Magic, p.28.]

3 P.A. (2289 A.D.)
   The Vampire War begins in the Republic of Colombia as they the infamous
    "Night of Blood" happens, with over 30,000 innocents dead.  The wars
    will continue indefinitely.
    [South America 1, pp.16-17.  It notes that "the war has continued on and
    off for almost a hundred years.]

   Gargoyle Invasion of Europe.  NGR launches a full military campaign.
    [Triax and the NGR, p.15. -- Added by Magus, 08/12/2000]

5 P.A. (2291 A.D.)
   The fledging Coalition discovered the secret to Juicer technology, but
    decides to forget about its use.
    [Conjecture based on Juicer Uprising, p.41, which states that they have
    had the secret "for almost one hundred years!"]

   First products produced by the Manistique Imperium.
    [Conjecture based on War Campaign, p.21, which states that it has been
    in existence "for over 100 years."]

8 P.A. (2294 A.D.)
   The NGR's "Bloody Campaign" against the Gargoyles ends.  Worst bloodshed
    ever seen.
    [Triax and the NGR, p.16.  It says ".. bloodiest battles of the NGR
    occurred 30 years earlier, .." at a 38 P.A. point of view.  Slight
    conjecture. -- Added by Magus, 08/12/2000]

10 P.A. (2296 A.D.)
   The Three present themselves as Lords of Magic to Nostrous Dunscon and
    the Federation of Magic.  They are given token spots in order to keep
    an eye on them by the paranoid Nostrous.
    [Federation of Magic, p.11.]

12 P.A. (2298 A.D.)
   The so-called Federation of Magic invades the newly formed Coalition.
    The Federation overestimates their own power and underestimates the 
    Coalition and are beaten back at cost.  General Joseph Prosek begins a 
    two-year campaign of genocide against all suspected Federation 
    members and magic-users in general.
    [Rifts, p.140; Rifts p.145.]

   Raiders from Cibola trick the Manoans and the Omaguans into a war by
    leading their forces into each other, a state of affairs that continues to
    exist.
    [South America 1, pp.105-106.]

14 P.A. (2300 A.D.)
   General Joseph Prosek's purge ends and the Coalition and most others 
    believe the Federation of Magic is obliterated off the face of the 
    planet.
    [Rifts, p.145.]

   Brief outbreak of vampires in the NGR border towns.  Quickly stopped.
    [Triax and the NGR, p.15. -- Added by Magus, 08/12/2000]

20 P.A. (2306 A.D.)
   Rumors heard about a Gargoyle Empire in the south.  They are ignored as
    long as they stayed south.  Intelligence shows that the 'Empire' is
    nothing more than a collection of tribes, constantly fighting amongst
    themselves.
    [Triax and the NGR, p.15. The book says 'around 20 P.A.' -- Added by
    Magus, 08/12/2000]

   Free Quebec builds a second Glitter Boy Factory in New Quebec City.
    [Free Quebec, p.74.  Conjecture, as it doesn't specifically say that
    they did build another factory, but that's when they had the ability.
    -- Added by Magus, 08/12/2000]

   Joseph Prosek elected Chairman of Chi-Town.
    [Siege on Tolkeen 1, p.97.  -- Added by Magus, 08/12/2000]

25 P.A. (2311 A.D.)
   The Coalition attempts and fails one last time to get to space before
    acknowledging it as a loss.
    [Mutants in Orbit, p.56.]

   The Warlords of Russia emerge in a ragtag early form.  The Neo-Soviet
    Empire disregards the "wilderness trash" and comes to regret it in
    the coming years.
    [Warlords of Russia, p.202.  Note that it says "approximately 80 years
    ago" and the book is written from a 105 P.A. perspective.]

   Perth rebuilds the lost city computer system.  Although not an AI, it
    is a supercomputer.  It is named Black Swan PCC-1200, but referred
    to as "Reflex."
    [Australia, p.91.  Based on the year 105 P.A. -- Added by Magus,
    08/12/2000]

   Joseph Prosek sends covert operation teams against places that harbor
    magic.  He knows that an open military campaign is something that he
    can't afford.  So, the covert teams are ordered to undermine the enemy
    whenever possible.
    [Siege on Tolkeen 1, p.98.  -- Added by Magus, 08/12/2000]

26 P.A. (2312 A.D.)
   Glitter Boy Mark IV introduced into mass production, the first which
    is designed with space in mind.
    [Mutants in Orbit, p.68.]

30 P.A. (2316 A.D.)
   Tritonia opens its doors to trade with out nations after reaching
    self-sufficiency in 15 P.A.
    [Underseas, p.94.]

31 P.A. (2317 A.D.)
   Chairman Joseph Prosek reveals plan for a Coalition of States, based
    upon the old American government.  Talks with neighbors start.
    [Siege on Tolkeen 1, p.98.  -- Added by Magus, 08/12/2000]

33 P.A. (2319 A.D.)
   The Coalition States become reality.  First states are Chi-Town (also
    declaired the capital and center of government), Missouri, Iowa and
    Illinois.  Chairman Joseph Prosek of Chi-Town is made Chairman of
    the whole CS.
    [Siege on Tolkeen 1, p.98.  -- Added by Magus, 08/12/2000]

36 P.A. (2322 A.D.)
   Wallace John Wilk gets a ruined old factory up and running with the help
    of Tolkeen.
    [New West, p.203.  -- Added by Magus, 08/12/2000]

38 P.A. (2324 A.D.)
   Gargoyle Empire attacks NGR in revenge for the Bloody Campaign of 3 P.A.
    Bloodiest battle, only compariable to the original Bloody campaign.
    Objective of Gargoyle Empire is the conquest of the NGR.
    [Triax and the NGR, p.16. -- Added by Magus, 08/12/2000]

39 P.A. (2325 A.D.)
   Erin Tarn, one of Earth's greatest scholars, is born.
    [Africa, p.147.  She is 64, but with her "two-year trip" to Wormwood
    people say she is 66.  -- Updated by Magus, 08/12/2000]

41 P.A. (2327 A.D.)
   Iron Heart joins the Coalition.
    [Siege on Tolkeen 1, p.99.  -- Added by Magus, 08/12/2000]

44 P.A. (2330 A.D.)
   Battle of Red Wing.  Red Wing was a town near a CS trade route who
    unfortunately used both technology and magic.  Snipers were traced
    back to Red Wing and a battle occured which Red Wing won.  The CS
    bombed the town to oblivion.
    [Siege on Tolkeen 1, pp.99-100.  -- Added by Magus, 08/12/2000]

45 P.A. (2331 A.D.)
   Tides of the NGR war with the Gargoyles changes.
    [Triax and the NGR, p.16.  The book says ".. for seven years .. "
    -- Added by Magus, 08/12/2000]

   The NGR takes a Human Supremecist policy.  They toss out the D-Bees and
    replace them with humans.  New D-Bee villages established at borders.
    [Triax and the NGR, p.16. -- Added by Magus, 08/12/2000]

   Perth and Melbourne, only Australian cities left, start looking outside
    their walls.  Each discovers the other, yet no formal contact is made.
    [Australia, p.89.  "During the last 60 years .." -- Added by Magus,
    08/12/2000]

   Plato becomes the Head of the Council of Learning in Lazlo.
    [Canada, p.12. -- Added by Magus, 08/12/2000]

   Talk from wilderness folk about "Cyber-Horsemen" starts.  No proof is
    found or made.
    [Canada, p.103.  Conjecture, as it states that rumors have been going
    around for decades, dismissed as nothing because of no proof. -- Added
    by Magus, 08/12/2000]

46 P.A. (2332 A.D.)
   Karl Prosek is born.
    [Rifts Sourcebook 1, p.20, gives Emperor Prosek's age as 56.]

   "Lord" Prez born.
    [Canada, p.63.  It states his age at 59, from a 105 P.A. view.
    -- Added by Magus, 08/12/2000]

49 P.A. (2335 A.D.)
   Lazlo (although not named that yet) is a boom city with over 100,000
    residents, and more coming every day.
    [Canada, p.13. -- Added by Magus, 08/12/2000]

   A group of mages plans to open a rift in the Chicago ruins and summon a
    demon to attack the 'Burbs while a team assassinates Chairman Joseph
    and other high ranking officers.  The plan is uncovered by the CS
    and stopped.
    [Siege on Tolkeen 1, p.100.  -- Added by Magus, 08/12/2000]

50 P.A. (2336 A.D.)
   The Dakir build a stronghold in the South American mountains, 
    controlling the passes in the area tightly.  They relocate their
    highly successful mercenary force, the Megaversal Legion, to
    a valley nearby.
    [South America 2, p.13 and p.101.]

51 P.A. (2337 A.D.)
   Free Quebec joins the CS.  Due to a treaty, Quebec is pressured to
    remove the Juicer elements from their army.  They slowly comply over
    the next five years.
    [Siege on Tolkeen 1, p.100. -- Added by Magus, 08/12/2000]

52 P.A. (2338 A.D.)
   A campaign of genocide is started against True Atlanteans by the
    dark Sunaj Assassins.
    [Atlantis, p.64.  I left the identity of the assassins obscure
    in case it would spoil someone's campaign.]

53 P.A. (2339 A.D.)
   In England, the alien intelligence, Zazshan, through Mrrlyn,
    elevated the general education and quality of life of two large
    towns and several neighbouring villages.  The Code of Chivalry
    and the Knights were eventually created and the unified kingdom
    named New Camelot.
    [England, p.111.  Note that they never gave a specific timeline
    for the formation of it so I lumped it all into one entry.]

   The goals of the Coalition government and the Coalition Military
    become inseparable.  This is a key turning point in the evolution
    of the Coalition.
    [War Campaign, p.89.]

56 P.A. (2342 A.D.)
   After years of pressure, Quebec no longer has any Juicers on their
    official army rosters.  Secretly, they have been moving them all
    to a covert base at Old Bones.
    [Juicer Uprising, p.42.]

58 P.A. (2344 A.D.)
   James Lorne is born.
    [Free Quebec, p.142.  Based on the fact that he is 48. -- Added by
    Magus, 08/12/2000]

59 P.A. (2345 A.D.)
   Erin Tarn witnesses a presentation in the Chi-Town Library about a power
    armor developed by the US and Japanese military.  She later identifies
    this armor as the SAMAS suit.
    [Conjecture from Japan, pp.132-133.  This assumes she started adventuring
    around the age of 20.]

   Wilk's Laser Industries becomes a major manufacture of arms in North
    America.  The location of their headquarters is kept secret by selling
    to other arms dealers at wholesale.
    [New West, p.203.  -- Added by Magus, 08/12/2000]

60 P.A. (2346 A.D.)
   Rumours of the survival of the Federation of Magic circulate.
    [War Campaign, p.21.]

   Alistair Dunscon returns to the Federation of Magic, proclaiming himself
    Lord after dispatching of all the current pretenders and warning them
    that he is the only true Lord of Magic.
    [Federation of Magic, p.28.]

   Erin Tarn first visits Ishpeming, "Northern Gun."
    [Canada, p.16. -- Added by Magus, 08/12/2000]

62 P.A. (2348 A.D.)
   The Coalition implements the infamous "Death's Head" motif.
    [Conjecture based on Rifts p.193, where the description of the Dead
    Boy Body Armor states that the motif has scared people "for nearly
    40 years."  This assumes Rifts Main Book to be written as if 102 P.A.
    were the present.]

   Erin Tarn first visits Lazlo.  Population at 250,000 people.  No name
    yet given to the city, called many things.  Erin Tarn helps to name
    the city after Victor Lazlo.
    [Canada, p.13. -- Added by Magus, 08/12/2000]

63 P.A. (2349 A.D.)
   Triax launches a battery of satellites, missiles, bots, and probes into
    space.  They are all destroyed and Triax writes space off as a loss
    for the moment.
    [Mutants in Orbit, p.56, presuming the book is written with the 
    present being 101 P.A.]

   Erin Tarn's book "Humankind's Rise From Chaos" released.
    [Conjecture based on the excerpt in Rifts, p.128.]

65 P.A. (2351 A.D.)
   Acts of terrorism start against the Coalition.  Responsibility is claimed
    by the so-called Federation of Magic.
    [Siege on Tolkeen 1, p.100.  -- Source added by Magus, 08/12/2000]

68 P.A. (2354 A.D.)
   Humans and Ohajee Megaversal Troops lead a rebellion against the Dakir
    after disabling their safeguards against such an act.  They successfully
    retake the stronghold, renaming it Fort Desperado, and decide to remain
    a mercenary unit.
    [South America 2, p.101.]

   The Lone Star Complex is discovered while doing routine exploration
    for geological and resource mapping.  Three months later, Lone Star was
    declared to be a state of the Coalition.
    [Lone Star, p.16.]

70 P.A. (2356 A.D.)
   The Perez clan makes short work of defenders at Towerville.  It had
    only 400 people living around the tower.  Town renamed to Perez.
    [Canada, p.62. -- Added by Magus, 08/12/2000]

   Chairman Joseph Prosek is assassinated by one of his own aides.  She is
    imprisoned and publically executed.
    [Siege on Tolkeen 1, p.100.  -- Added by Magus, 08/12/2000]

   General Cabot becomes the acting chairman of the CS. He maintains the post
    for 16 months.
    [Siege on Tolkeen 1, p.101.  -- Added by Magus, 08/12/2000]

71 P.A. (2357 A.D.)
   Karl Prosek, son of late Joseph Prosek, head of Coalition Propaganda is
    elected to become the new Chairman of the CS.
    [Siege on Tolkeen 1, p.101.  -- Added by Magus, 08/12/2000]

72 P.A. (2358 A.D.)
   "Chairman" Karl Prosek rises to power in the Coalition.
    [Rifts, p.141; it states that the Library was destroyed in 77 P.A., "five 
     years after Emperor Prosek rose to power."; Rifts, p.191 also 
     supports this but Erin's diary was dated circa 78 P.A. which may just 
     mean the news didn't get to her very quickly.]

73 P.A. (2359 A.D.)
   First reports of Knights in England.  Over the next 30 years there is
    a proliferation of the Knights.
    [England, p.102.]

   A CS reconnaissance team reported seeing Cyber-Horsemen.  First thought
    to be advanced robots, further examination of the tapes showed that
    they were technologically advanced Centaurs.
    [Canada, p.103. -- Added by Magus, 08/12/2000.  Also supported by
    Conversion Book 1, p.113.]

74 P.A. (2360 A.D.)
   The Arkhona return, folding into space above Earth intent on destroying
    the Nazcans.  Instead they get shot down by Earth space defenses and
    lose a third of their fleet to dimensional anomalies and took seclusion
    on the mountains of Ecuador.
    [South America 2, p.13.]

75 P.A. (2361 A.D.)
   The Coalition possess the secrets of longevity and cloning, but supresses
    the knowledge as "too experimental," keeping it for the inner circle of
    the Coalition.
    [Lone Star, pp.68-69.]

77 P.A. (2363 A.D.)
   The Chi-Town Library is reportedly destroyed in a titanic battle.  Erin 
    later discovers that it still exists.
    [Rifts, p.141.] [Canada, p.15. -- Added by Magus, 08/12/2000]

   Golden Age Weaponsmiths Incorporated forms.  In the next 25 years, they
    form a solid reputation for retooling scavenged material into useful
    goods.
    [Mercenaries, p.96, states that "...such a reputation over the past
    25 years..."  This assumes that Mercenaries is written from the
    "present" of 102 P.A.; I couldn't find a specific date in there so
    that's the assumption I used, so this may be off by a year or two.]

   Lone Star produces the first batch of Psi-Hounds, nicknamed Dog Boys.
    Initial unease is displaced with acceptance as they prove their worth.
    [Lone Star, p.22.]

   Quentin R. Perez born.
    [Canada, p.62. -- Added by Magus, 08/12/2000]

78 P.A. (2364 A.D.)
   Joseph Prosek II is born.  Karl proclaims it a national holiday.
    [Sourcebook 1, p.21 lists Joe's age as 24; the national holiday
    idea is purely my own.]

   Chairman Karl Prosek accepts the appointment of "Emperor for life."
    [Siege on Tolkeen 1, p.102.  -- Added by Magus, 08/12/2000]

79 P.A. (2365 A.D.)
   Wilk's starts selling weapons directly to consumers.  Several stores
    are opened in North America.  Northern Gun cuts orders of weapons by
    80% and other laser technologies by 20%.
    [New West, p.203.  -- Added by Magus, 08/12/2000]

80 P.A. (2366 A.D.)
   The Xiticix appear out of several Rifts in Sasketchewan, Manitoba, 
    Minnesota, Iowa, Illinois, Nebraska and the Dakotas.  They are a 
    xenophobic insectile race who refuse all communication and build 
    large hive-like complexes.
    [Rifts, p.139; mild conjecture as Erin says they appeared "about 20 
     years ago."]

   Erin Tarn bids farewell to an expedition in her name to learn the truth
    of the vampires in Mexico.  A Cyber-Knight named Tyrone, four 
    other Knights, a Borg, a Psi-Hound, and a Technomage left and have 
    not since been heard from.
    [Conjecture based on Erin's description of Mexico in Rifts, 
     pp.138-139.  In this she says that "it has been over 20 years."]

81 P.A. (2367 A.D.)
   Arr'thuu, future King of New Camelot, is born.
    [England, pp.104-105.]

   The Canadian Super-Base, rifted from 2099, arrives.  Initially they are
    very confused but they investigate the world.  They spend the next year
    adjusting and formulating new plans.
   [Canada, p.79. -- Added by Magus, 08/12/2000]

83 P.A. (2369 A.D.)
   An ancient dragon named Melastirth arrives in the First City of the
    Lizard Men.  He preached of the Cult of Dragonwright and a Lizard
    Man by the name of Stleet Otter-Eater strikes down their leader
    and proclaims the Cult to be dominant.  Stleet proclaimed High King
    of the Kingdom of Lagarto.
    [South America 1, p.71.  They had called a Gathering, which was
    stated to have taken place "20 years ago," assuming the book was
    written from 103 P.A.]

   A group of newcomers arrives in Newtown who were extremely rich and
    completely unknown.  Two years later, a deal would be struck
    to form UltraTech Incorporated.
    [Juicer Uprising, p.121.]

   The RCMP changes their name to the Tundra Rangers in the realization that
    the Canadian government dosen't exist anymore.
    [Canada, p.79.  This is assuming that they took the name after they
    adjusted to their new world. -- Added by Magus, 08/12/2000]

   James Lorne takes the seat of Prime Minister for Free Quebec.  He is
    26 at the time.
    [Free Quebec, p.141.  The book says he has ruled for 22 years, seen
    from a 105 prespective. -- Added by Magus, 08/12/2000]

85 P.A. (2371 A.D.)
   The Battle of Humari in South America between the Arkhon and the
    New Empire of the Sun.  Over 20,000 Incas died, twice that
    injured, while the Arkhons lost 12,000 soldiers and 200 combat
    vehicles.  The Arkhons decided not to try any further major
    attacks.
    [South America 2, pp.13-14.]

   The Coalition establishes a small Psi-Battalion under the leadership of
    Lieutenant Colonel Carol Black.  It will go on to have an excellent 
    record of success and a fair acceptance by CS citizens.
    [Psyscape, p.144.]

   Perez experiences a population decrease from 1,200 to less than 700.
    Many defenders leave, not liking the lifestyle.
    [Canada, p.62. -- Added by Magus, 08/12/2000]

   The Tundra Rangers finish gathering intelligence about North America.
    [Canada, p.79. -- Added by Magus, 08/12/2000]

87 P.A. (2373 A.D.)
   The Republic of Japan reappears on Earth after three days in a
    dimensional pocket turns out to be nearly 300 years.  Within the
    first six hours, nearly 10,000 are dead or missing and 32,100
    injured.
    [Japan, p.70.]

88 P.A. (2374 A.D.)
   The King of Tolkeen, Gravander Henchu, dies.  Prior to his death, he
    made each apprentice memorize one of the many spells he knew and then
    record them down in a book.  This would become the Book of Ten.
    [Siege of Tolkeen 1, p.102]

89 P.A. (2375 A.D.)
   Robert Creed becomes King of Tolkeen after the Council of Twelve ruled
    for a year.
    [Siege on Tolkeen 1, pp.102-130.  -- Added by Magus, 08/12/2000]

90 P.A. (2376 A.D.)
   Doctor Reid and his Rangers first arise around this time, both in
    form and in rumour.
    [Vampire Kingdoms, p.100.  Erin Tarn notes that the last time
    she was in Mexico, "20 years ago," there were no stories of 
    Doc Reid.]

   Relations between Free Quebec and the other states starts to sour.
    Radio station C.F.Q.C. starts preaching for a truly Free Quebec.
    [Free Quebec, p.144. -- Added by Magus, 08/12/2000]

91 P.A. (2377 A.D.)
   The Colombians destroy all major vampire cities and nearly drive out
    the Vampire Intelligence that is responsible for the Vampire War,
    but the creatures manage to survive.
    [South America 1, p.17.]

93 P.A. (2379 A.D.)
   The CS and the NGR try to form trade and military agreements with each
    other.  The NGR starts the talks.
    [Triax and the NGR, p.18.  Conjecture.  It says ".. but it has only
    been in the last ten years .." and the book was written for 103 P.A.
    -- Added by Magus, 08/12/2000]

   Perez gets an offer from the Black Market for building a market.  Offer
    accepted.
    [Canada, p.62. -- Added by Magus, 08/12/2000]

   A nameless camp is freed by James T. Fowler from a dictatorial Crazy
    and his Psi-Stalker followers.  It is renamed to Fowlerville.
    [Canada, p.67.  "It has been 12 years since .." -- Added by Magus,
    08/12/2000]

94 P.A. (2380 A.D.)
   Victor Lazlo, famous 20th century parapsychologist, is rifted into
    the New German Republic.
    [Africa, p.151.]

   In what is later called the Anticosti Island Incident, an unknown
    submarine was detected and driven into shallow waters and depth
    charged into submission.  It was a Kittani minisub and it was
    discovered that they were delivering weapons to an anti-Coalition
    group.  The Emperor, livid over this gaping hole in the integrity
    of the Coalition, creates the Naval Advisory Committee.
    [Coalition Navy, p.15.]

95 P.A. (2381 A.D.)
   The Emperor orders that a Navy be created, the most powerful Navy
    known, and that it be fully operational by 105 P.A. under the
    auspices of Admiral David Seaton.
    [Coalition Navy, pp.15-16.  Note that canonly the Admiral is named
    Admiral Travis Fisher, but I don't like the name so I changed it.]

96 P.A. (2382 A.D.
   Perez Productions is created and managed by Quention R. Perez.
    Quention is the main writer, director, producer and sometimes star.
    Films cross the whole spectrum, from horror to sci-fi to comedy to
    romance.  20 films are made a year, 25% with the help of Quention.
    [Canada, p.62. -- Added by Magus, 08/12/2000]

97 P.A. (2383 A.D.)
   A sudden explosion of Weapons Manufacturers catch dominant force
    Northern Gun off guard.  For the next few years they struggle to
    maintain their supremacy, capped off by the founding of Wellington
    Industries by their ally Manistique.
    [Mercenaries, p.102, states that "..the appearance of several arms
    dealers in the past five years."]

98 P.A. (2384 A.D.)
   Glitter Boy Mark V introduced into mass service by Orbital Colonies.
    [Heavy conjecture from Mutants in Orbit, p.68, which states that
    "the most recent design is..."  I imply from this that it was very
    recent to 101 P.A. and so I arbitrarily made it 98 P.A.]

   Erin Tarn estimates Ishpeming's population to be 100,000.  She is
    wrong; it is 250,000.
    [Canada, p.18. -- Added by Magus, 08/12/2000]

   First known deployment of Skelebots by the Coalition.  The program is
    alternately applauded and derided by Member States and the Coalition 
    is wary of using them, but the experiment is conducted anyways.
    [Coalition War Campaign, p.122.  -- Updated by Magus, 08/12/2000]

99 P.A. (2385 A.D.)
   Erin Tarn reports that 60,000 people live in Old Bones.
    [Free Quebec, p.152. -- Added by Magus, 08/12/2000]

100 P.A. (2386 A.D.)
   Wellington Industries is founded when archaeologists discover a
    Pre-Rifts weapons manufacturing complex.  Manistique enjoys
    a boom.
    [Mercenaries, p.102; again, assumes the present of Mercenaries
    is 102 P.A.]

   Erin Tarn's book "Traversing Our Modern World" released.
    [Conjecture based on it being her "most recent book" in Rifts,
    p.137.]

   Most of Clan Skellian, a True Atlantean clan, are reassembled in Manoa
    in South America after nearly 300 years of searching for them all.
    [South America 1, p.88.]

   Coalition troops seize Port Horus in Lone Star, exterminating 
    resistance and setting up a base for the forerunner of the CS Navy.
    The Emperor makes a speech soon afterwards declaring the intention
    to build the most powerful Navy in the model of the old American
    Empire.
    [Coalition Navy, pp.13-14.]

   The Coalition makes a deal with Golden Age Weaponsmiths to turn over
    all salvage from Norfolk, Virginia at no cost in exchange for
    recognition and an exclusive contract.
    [Coalition Navy, pp.16-17.]

   Most scholars estimate the Xiticix population to be 30,000; the 
    Coalition says 300,000.  The actual population stands at 350,000.
   [Canada, pp.73. -- Added by Magus, 08/12/2000]

   Free Quebec hires a disenchanted team of Northern Gun designers to
    design a robot for them.  The end result is based on the Triax
    X-2500 Black Knight.
    [Free Quebec, p.66.  Conjecture, "Several years ago" I took as 5
    years. -- Added by Magus, 08/12/2000]

101 P.A. (2387 A.D.)
   The Coalition dispatches troops to Minnesota in reconnaissance for 
    a planned attack in future years.
    [Rifts, p.139; it states in August.]

   Iron Heart Armaments forms when an industrial group signs an agreement
    with the people of New Kenora, forming Iron Heart Armaments.  They
    are condemned by the Coalition but New Kenora turns into a boom town
    within the year.
    [Mercenaries, p.107.]

   In May, Erin Tarn disappears while exploring Mexico.
    [Vampire Kingdoms, p.39.  Note that she took a dimensional rift
    (bad story) and took a side trip through Wormwood before arriving
    back on Earth in England.]

   The city of Newtown is admitted to the Coalition a after two years
    of waiting.  UltraTech Incorporated picks up a number of contracts
    from the Coalition and the city thrives.
    [Juicer Uprising, p.121.]

   Emperor Prosek and Joseph Prosek II lay the groundwork for their
    Crusade of Humanity.  The first step is called the "Campaign of
    Unity."  Spies are set up in enemy territories, including Quebec and
    Old Bones.
    [Siege on Tolkeen 1, p.104.  -- Added by Magus, 08/12/2000]

102 P.A. (2388 A.D.)
   ARCHIE is supposedly destroyed by a band of adventurers with the aid
    of his old idea man, James T.  Maryland is inundated with ARCHIE
    robotic creations and ARCHIE of course still directs them.
    [Conjecture based on the adventure in Rifts Sourcebook 1, 
    pp.63-74.  It is assumed that since SB1 is set in 102 P.A., the
    adventure is too.  They are very thin on timeline details in the
    first sourcebook.]

   Late in 2388, Plato in Lazlo releases a Planetary Edict based on
    premonitions of powerful psychics.  The first of these threats,
    the Devourer, manifests in the form of The Mechanoids when ARCHIE
    experiments with a shifter and accidentally release Mechanoids
    into the complex.  They quickly establish a beachhead in the
    Cyberworks complex.
    [Mechanoids, pp.15-17.  It never gave a specific date because it
    is presumably campaign-subjective, but I put it at the end of
    102 P.A. in keeping with the order the books were released.
    I do not resolve how they are destroyed, leaving that up to
    inidividual GMs.]

   On the 10th of April, 102 P.A., a ship called The Quester under
    Professor Augusto Cudbury sets off from Lazlo on a South American
    expedition.  His last report is dated September 103 P.A. and no
    subsequent messages have been received.
    [South America 1, p.8 and p.14.  There is alledgedly an adventure
    that was never published that deals with Cudbury.  I did not log
    each of his messages by date even though they are listed by date in
    SA1.]

   Colonel Lyboc receives visitors from Newtown proposing Operation
    Phoenix Rising.  Lyboc pitches it to the Emperor, who subsequently
    adopts it.
    [Juicer Uprising, p.133.]

   In an attack by the True Federation of Magic, Jason Prosek and a
    number of troops are killed and Joanna Prosek, wife of Karl,
    is presumed dead.  There is a week of official mourning.
    [Federation of Magic, p.29.; Siege on Tolkeen 1, p.104-105.
    -- Source added by Magus, 08/12/2000]

103 P.A. (2389 A.D.)
   Erin Tarn resurfaces in England and subsequently travels down
    to Africa and watches the Gathering of Heroes to battle the
    Four Horsemen of the Apocalypse.  She meets Victor Lazlo
    who was rifted ahead in time from the late 20th century.
    [England, pp.7-8; Africa pp.8-9.]

   In Africa, four terrible powers of evil emerge in the form of
    the Four Horsemen of the Apocalypse.  Their only purpose is
    to unite and bring about universal destruction.  They can't
    be bargained with, reason with, and so forth.  A call for
    heroes is sent out and they arrive en masse to fight the
    Four Horsemen, the second of the Horrors outlined in the
    Planetary Edict of Distress.
    [Conjecture.  Presumably since 103 P.A. is the setting for
    the book, the threat arises after Mechanoids and within the
    same time frame.  I again leave the resolution of this
    situation to specific campaigns.]

   The Goddess Isis is struck with an experimental biowizard
    microbe sent by Set.  She does not remember her Divine origins
    and is quite unaware that she was a warrior goddess.  The
    microbe is experimental and its duration is unknown.
    [Africa, pp.146-147.  The last line is just RPG-Talk for
    GM's discretion.]

   UltraTech Incorporated relocates its Juicer creation facilities
    to Fort El Dorado after the Coalition bans them from the city.
    Fort El Dorado becomes a major Juicer hangout.
    [Juicer Uprising, p.129.]

   First reports of skeletal-imaged raiders and bandits in and
    around North America.  They are assumed to be D-Bees and the
    Coalition deploys its troops more densely in order to compensate
    for them.
    [War Campaign, pp.8-9.; Siege on Tolkeen 1, p.105. -- Source added
    by Magus, 08/12/2000]

   In Lone Star, the Coalition declares Mutant Rats to be a hazard and
    orders their termination.  In a freak accident, a rift opens and
    about 1,000 of them are rifted to Lone Star City, where they take
    up residence and breed wildly.
    [Lone Star, pp.85-87.  Please note that canonly speaking, they were
    in fact rifted to a level of the Complex, but neither Axe nor I can
    believe the stupidity of THAT.  Make them appear where you will.]

   Free Quebec starts disbanding standard CS weapons and armor.  It begins
    issuing new weapons.
    [Free Quebec, p.44. -- Added by Magus, 08/12/2000]

   Bandito Arms unveils their versions of the SAMAS.  Most people consider
    them a knock-off of Coalition technology.  The CS condemns the creation
    of the new SAMAS "knock-offs" and executes over 100 black market
    operatives in three months.
    [New West, pp.181-183.  This is from a 105 P.A. prespective. -- Added
     by Magus, 08/12/2000]

104 P.A. (2390 A.D.)
   The missing Arkhon fleet reappears, provoking a massive space
    battle.  The Arkhons fight off the Earth space fleet but
    retreat to Mars upon discovering their Faster-Than-Light
    drives were burnt out.  They make the best of their situation.
    [South America 2, p.68.]

   The New German Republic begins to field test its secret Navy,
    which it hopes to use to defeat the European problem within
    a decade.
    [Conjecture.  Testing and development would have started years
    earlier but field testing started in 104 P.A.  See Underseas,
    p.190.]

   Los Alamos is offered membership in the Coalition, but it declines.
    Because they are outfitted with Naruni products, the Coalition
    wished them to get rid of it all and they would not, earning them
    the quiet ire of the Coalition.
    [Juicer Uprising, p.111 and p.113.]

   By the end of the year, tests on Operation Phoenix Uprising are
    complete and it is given the green light to go to fully
    operational status.  The Emperor officially announces a cure to
    the Juicer condition.
    [Juicer Uprising, p.134.]

   Mind Bleeders are discovered by the Splugorth of Atlantis and are bred
    for sale.  They begin to appear in places previously unknown for them
    to appear, including North America.
    [Psyscape, p.53.]

   144 USA-G10 Glitter Boys delievered from the NGR to Free Quebec in the
    Spring, necessary according to special technologies contract they
    signed.  60 T-500, Triax versions of the Glitter Boy, are delivered in
    the fall.
    [Triax and the NGR, p.20. -- Added by Magus, 08/12/2000]

   Free Quebec gets Triax's help in the development of a new weapon, the
    Q-2-30 Rapid-Fire Heavy Laser.
    [Free Quebec, pp.47. -- Added by Magus, 08/12/2000]

   One General Phineas Chalke is assigned to the Tolkeen front as a way to
    remove him from Chi-Town.  Instead of taking his assignment meekly, he
    decides to attack Tolkeen full out, naming his operation Fullbore.  It
    is a disaster and comes to be called Chalke's Folly.  All but 1,489
    troops dies, but it was later revealed that the Emperor simply wanted
    Tolkeen to reveal its fully strength.
    [Siege on Tolkeen 1, pp.105-107.  -- Added by Magus, 08/12/2000]

105 P.A. (2391 A.D.)
   By the early part of the year, word has spread about the cure
    available for Juicers.  Most flock to Newtown, deserting old
    posts and rallying under the new agreement for the cure.
    [Juicer Uprising, p.136.]

   The Juicer cure is revealed to be a fraud after a misunderstanding
    with two Juicers.  The so-called Juicer Army of Liberation rises
    to do battle with the Coalition, who they blame for the fraud.
    They soon take over the city of Newtown and the CS is paralyzed
    by indecision and shock.
    [Juicer Uprising, pp.136-146.  Very summarized.]

   After studying Newtown UTI facilities, it is discovered that the
    Phoenix Treatment was in fact a plot to gain control of a Juicer
    army by an alien race.  The Juicers defeat the aliens and the
    Coalition claims they were pawns of the aliens.  Thousands of
    Juicers return, embittered by the failure.
    [Juicer Uprising, pp.147-155.  Very summarized.]

   Joanna Prosek is returned after Lord Coake and his allies supposedly
    liberate her from her prison that she was in for three years.
    She brings back a tale of emotional and mental torture and her
    subsequent rescue and explanation of a humane vision of mages and
    supernatural creatures living in harmony with humans, and that it
    was possible.  While gently not calling it brainwashing, it
    enraged the Emperor and provoked what would later be his Crusade
    for Humanity.
    [Federation of Magic, pp.29-30.]

   The Emperor gives a speech entitled "The Crusade for Humanity."
    Highlights include a new Coalition Army, acceptance of Iron Heart
    as a major manufacturer, the candidacy of Arkansas into the
    Coalition, the recognition of Ishpeming and Manistique Imperium
    as allies and the declaration of war against Naruni Enterprises,
    and most surprisingly, the announcement of Quebec's traitorous
    actions and its consequences.
    [War Campaign, pp.9-12, summarized.]

   Northern Guns population explodes over the past few years.  The
    population is now approximately 400,000.
    [Canada, p.18. -- Added by Magus, 08/12/2000]

   Xiticix Population jumps to 1.6 million from 350,000 in 100 P.A.
    [Canada, p.73. -- Added by Magus, 08/12/2000]

   Plato makes a statement in the Summer to the people of Lazlo about the
    Xiticix problem.
    [Canada, pp.73-74. -- Added by Magus, 08/12/2000]

   Triax co-develops the Mini-HUD System.
    [Free Quebec, p.44.  It says it's an experimental system, so they
    would have just gotten it. -- Added by Magus, 08/12/2000]

   Old Bones population reaches 70,000 people.
    [Free Quebec, p.152. -- Added by Magus, 08/12/2000]

106 P.A. (2392 A.D.)
   In Atlantis, all forms of Juicer coversion become available with the
    exception of Dragon Juicers who are banned.
    [Juicer Uprising, p.53.  Note that I ignore Dragon Juicers exist.]

108 P.A. (2394 A.D.)
   The Empire of Olympia forms on what was once Greece.  Priests and
    warriors who are loyal to the Greek Pantheon establish a capital
    named New Athens and Mount Olympus is taken as the Earthly Domain
    of the Gods.
    [Part conjecture from Rifts Conversion Book 2, p.66.  Feel free 
    to ignore.]

   The Coalition base of Fort Defiance becomes operational, but it will
    not be completed until 115 P.A.
    [Coalition Navy, p.19.]

115 P.A. (2401 A.D.)
   Ishpeming's population has doubled to 800,000 from 105 P.A.
    [Canada, p.18.  This is speculation from the book. -- Added by Magus,
    08/12/2000]

122 P.A. (2408 A.D.)
   Emperor Karl Prosek dies.  Joseph II, his son, inherits the title.
    [Semicanon conjecture from Rifts Sourcebook 1, p.20, which states
    that "[Karl] ..will rule and build the Coalition Empire for the
    next 20 years."  Barring other developments like assassination or
    whatnot of course.  I only add this here for completion, feel free
    to ignore it.]

152 P.A. (2438 A.D.)
   Emperor Joseph Prosek II dies.
    [Semicanon conjecture from Rifts Sourcebook 1, p.20.  Again, feel
    free to ignore.  The sourcebook further states that a power struggle
    might erupt, but this is too far down the line to firmly state.
    Again, barring premature death, this is the general canon death of
    Joseph II by natural causes.]


Books Currently Covered:

Rifts Main Book
Source Books
    Source Book 1
    Source Book 2: Mechanoids
    Source Book 3: Mindwerks
    Source Book 4: Coalition Navy
    Mercenaries
    Mutants in Orbit
World Books
    World Book 1: Vampire Kingdoms
    World Book 2: Atlantis
    World Book 3: England
    World Book 4: Africa
    World Book 5: Triax and the NGR
    World Book 6: South America 1
    World Book 7: Underseas
    World Book 8: Japan
    World Book 9: South America 2
    World Book 10: Juicer Uprising
    World Book 11: Coalition War Campaign
    World Book 12: Psyscape
    World Book 13: Lone Star
    World Book 14: New West
    World Book 15: Spirit West
    World Book 16: Federation of Magic
    World Book 17: Warlords of Russia
    World Book 18: Myustic Russia
    World Book 19: Australia
    World Book 20: Canada
    World Book 21: Splynn Dimensional Market
    World Book 22: Free Quebec
    World Book 23: Xiticix Invasion
Conversion Books
    Conversion Book 1
    Conversion Book 2: Pantheons of the Megaverse
Coalition Wars
    Siege of Tolkeen One

Last Revision: August 12th, 2000 (World Books 18-22 and Siege on Tolkeen 1)